Album Anatomy

Album Anatomy on grainedit.com

A personal project of designer Duane Dalton, Album Anatomy explores record cover imagery in it’s purest form. By maintaining a strict grid and discarding unnecessary information, he crafts a minimal yet personal response to each album featured.

 

Album Anatomy on grainedit.com

 

Album Anatomy on grainedit.com

 

Via Aisle One

 

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Also worth viewing:

CCRZ
Socio Design
Ben Roth

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Sponsor // Tesla Themes

Tesla themes on grainedit.com

 

Built on the Tesla Framework, these WP themes are insanely customizable and mobile-friendly, thanks to their responsive design! For a limited time all 24 themes are available for almost half the price. See the complete collection here.

 

 

 

 

Tesla themes on grainedit.com

 

Highlights of the Tesla collection include:

- 24 Premium WordPress themes

- Highly Customizable - Using an Advanced Options Panel, you can easily (and quickly!) update the look and feel of your WordPress site.

- Mobile-Ready - The Tesla Framework is built with a responsive design.

- Custom Widgets

- Loads of Shortcodes

- Optional HTML Templates  - In addition to the 24 WordPress themes, you can also get 23 of the themes (all, except for the Hudson theme) as stand alone HTML templates.

 

Tesla themes on grainedit.com

 

Tesla themes on grainedit.com

 

 

Test drive the theme demos here.

 

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Respublika Font
Infographics
Verb Font

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Clark Orr

Clark Orr on grainedit.com

A former designer for Johnny Cupcakes, Clark Orr now serves as a full-time freelancer focused on branding and packaging jobs. I especially appreciate his identity work for Powershift Labs – a UK-based development studio. In a simple yet elegant solution, Clark pairs a bold two-tone graphic with a custom script font.

 

 

 

Clark Orr on grainedit.com

Clark Orr on grainedit.com

Clark Orr on grainedit.com

 

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Also worth viewing:
World Cup Stamps
World Cup posters by Andre Chiote
Brad Woodard interview

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Accept & Proceed

Accept and Proceed on grainedit.com

I love Accept Proceed’s recent rebrand of the Eastern Electrics music festival. Working with illustrator Matt Johnstone, they created a campaign that is youthful and fun. The dense and highly detailed scene features a colorful cast of characters from past EE events as well as the likes of Kerri Chandler, Four Tet, Ellan Allien and Roue 94.

 

 

Accept and Proceed on grainedit.com

Accept and Proceed on grainedit.com

 

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Also worth viewing:

Vicki Turner
Timothy Hunt
Tom haugomat

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Rationale

Rationale Design on grainedit.com

Hailing from the Pacific Northwest, Rationale is a multi-disciplinary design studio representing the likes of Sean Wolcott and Associates.  With a focus on branding projects, Rationale crafts work that is often straightforward and bold in it’s approach. I especially appreciate this identity system created for the Xerox Jazz Fest, which gives a solid nod to the era from which Jazz was born.

 

 

Rationale Design on grainedit.com

Rationale Design on grainedit.com

 

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Also worth viewing:

CCRZ
Socio Design
Ben Roth

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Verena Michelitsch

Verena Michelitsch via grainedit.com

Verena Michelitsch is a New York- based illustrator and designer currently honing her chops at RoAndCo.  Recently, she launched a slick new website that is filled with work that is sharp and undeniably stylish.

 

 

Verena Michelitsch via grainedit.com

Verena Michelitsch via grainedit.com

Verena Michelitsch via grainedit.com

Verena Michelitsch via grainedit.com

Verena Michelitsch via grainedit.com

 

Prints are for sale in her Society6 shop.

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Also worth viewing:

Vicki Turner
Timothy Hunt
Tom haugomat

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World Cup Posters by Andre Chiote

World Cup posters by Andre Chiote on grainedit.com

Fans of architecture and the World Cup games will appreciate this poster series by Portuguese architect Andre Chiote.

 

 

World Cup posters by Andre Chiote on grainedit.com

World Cup posters by Andre Chiote on grainedit.com

World Cup posters by Andre Chiote on grainedit.com

 

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Also worth viewing:
World Cup Stamps
Socio Design
Ben Roth

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Brad Woodard Interview

Brave the Woods interview on grainedt.com

 

It’s hard not to get lost in the vibrant landscapes of Brad Woodard’s work. His colorful illustrations beckon a response of thought and feeling and invite us to view the world in a more gentle and naive way. A native of the Pacific Northwest, he migrated south to Austin (via Boston) where along with his wife, he set up shop as Brave the Woods – a small but dynamic creative studio. With a burgeoning product line and an impressive client list that includes Target and Old Navy, the gifted duo have established themselves as an emerging force in design. In today’s interview we chat with Brad about the software that drives his workflow, his passions outside of design and more. Enjoy!

 

Lets start off with a little bit about your background. Where are you from originally? When and how did you become interested in illustration and design?
Originally I was born in West Virginia, but moved to Seattle when I was still very young. Though, even after the move to Washington, I would still spend many of my summers back in WV at my grandparent’s farmhouse. They owned acres of land, including the forested hills that their home nestled against. My love for outdoor adventuring started there, and only grew more intense as I continued to grow up in the Great Northwest.

I was raised by an artist mom. And she was the type of mom who sat me on porch, handed me a giant sketchpad and pencil, and said, “Draw that tree over there.”. I guess my getting into the arts in some ways was inevitable. So growing up I was really into anything fine art related, but mostly drawing and painting. My youth consisted of outdoor adventures, ham radios, sports, and art. I always knew I would be an artist, I just never knew what kind. When I got to college I quickly realized that my dreams to be a painter would stay that way. I was out of my league and I didn’t see how I personally could make a living out of it. Enter, graphic design. Initially I had ruled out graphic design because I took a mislabeled class in high school that was supposed to be graphic design, but ended up being an AutoCad class where we made engine gaskets. Luckily, I forced myself to try it out again in college and I was hooked.

Brave the Woods interview on grainedt.com

When did “Brave the Woods” come into being and what is the story behind the name?
Before Brave the Woods it was just Brad Woodard Design. In 2012 my wife and I decided we wanted to merge our talents into one studio. With her background as a writer/editor, and skills in social media marketing, it was a great fit.

The name comes from the etymology of our surname, Woodard. It means “guardian of the woods”. So we chose Brave the Woods because it fit with our name, and we loved that it was a call to action. And for our studio, it is a call to be be adventurous and curious.

Brad Woodard interview on grainedit.com

Could you describe your creative process? Please include the tools you frequently work with.
Whether I am designing or illustrating, my process remains pretty much the same. First, I gather information and references so I have a good grasp on what what problem I am solving. Then I make word lists of everything associated with the subject I am working on. It helps me make more unconventional connections, or just gain a better understanding of the subject. From there I start most all of my projects by choosing the color palette I am going to be working in. The colors actually play a huge role in setting the feel for the work I do, so it helps to be working in those colors from the beginning. Not to mention it makes anything I am working on much more exciting when I have a fun color palette to work with

The times I create physical sketches, or go straight to the computer, is probably split right down the middle. It just depends on the project. When I am illustrating I use my Cintiq 22HD Pen Display. But regardless of the medium, I like to first work with the main shapes and where they live in the composition. The details of adding a texture, patterns or line work, all comes last.

I am a big advocate of experimenting with making your own textures and brushes. Though a lot of the time I don’t get the opportunity because I have a myriad of looming deadlines from clients. When this happens, I find myself purchasing the textures I need, but I am very picky. I want to make sure the quality meets the standards I would put on my work. And for that reason I love using products from companies like RetroSupply.

Brave the Woods on grainedit.com

 

We would love to highlight one of your projects. Could you walk us through the creation of  the Brave the Woods Tees?
Recently we have been trying to strengthen our brand by starting a lot more self-initiated projects like our children’s book, prints, toys, and now some apparel. For these Brave the Woods Tees I wanted to make something relevant to the brand without just slapping our logo on it. Since our name is a call to action, we wanted to showcase that while surrounding it with bold and playful forest-themed shapes. It is a prime example of the way we mix both design and illustration into each project.

Brave the Woods interview on grainedit.com

What RetroSupply filters did you use for this project and why?
For some finishing touches I used the RetroSauce texture actions. Even easier than masking your own textures, is having an action that does it for you. The texture was subtle and easy to apply so I could really play around with a lot of options without taking up a lot of time.

 

Brad Woodard interview on grainedit.com

In what ways did the initial concepts differ from the finished work?
Initially the idea was to have the trees overlap a bit and go into a bit more detail. But the further I got along in the project, the more I wanted to pull back and keep it simple. That happens a lot in my creative process. I start off with these detailed, busy concepts that I inevitably end up simplifying in the end. It is easier for me to go too far then pull back, then the other way around.

Brad Woodard interview on grainedit.com

What are your passions outside of design?
When I am not drawing or designing, I like to do a lot of things outdoors like backpacking, kayaking, paddle boarding, camping, tennis, etc. But one my wife and I’s favorite thing to do is take our little boy and puppy out on a road trip. We couldn’t have asked for two better traveling buddies, and we love to experience new places. Now if we ever get some real money, we will extend these trips outside the US more often

Brave the Woods on grainedit.com

We would like to thank Brad Woodard for taking time to share with us. You can see more of his work at bravethewoods.com. Prints and letterpressed goodies are available in his shop.  He also has a snazzy newsletter if you would like to be notified of upcoming products and the soon-to-be released Brave the Woods shirts

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This interview is brought to you by RetroSupply Co. Working with authentic materials (including real paint, ink, paper and screen textures from screen printing shops) they have crafted a vast library of vintage inspired design resources for Photoshop and Illustrator.

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Also worth viewing…
Mike Cina Interview
Brent Couchman/ Moniker SF Interview
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MAAN Design Studio: World Cup Stamps

Maan Design on grainedit.com

In the spirit of the World Cup games, MAAN Design Studio has created this eye catching stamp collection.  Featuring bold geometric abstractions of the participating teams’ flags, the 32 piece set is lovingly housed in a series of custom envelopes. See the stunning results after the jump.

 

 

 

Maan Design on grainedit.com

Maan Design on grainedit.com

Maan Design on grainedit.com

Maan Design on grainedit.com

via Brave the Woods

 

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Simon Bent aka Volume2a

Volume2a on grainedit.com

I love this campaign Volume2a developed for Kubik -  a pop up music venue / art installation held in Melbourne. Working with a modular system they created a layered design that captures the fun and excitement of the event.

 

Volume2a on grainedit.com

Volume2a on grainedit.com

Volume2a on grainedit.com

 

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